ESP, 3D radar and 2D radar: what each one shows
Three ways to see the players you would otherwise miss, and the question each one answers, with the filters that keep your screen readable.
By the CODCheats team Published Updated
ESP, 3D radar and 2D radar all show you players you would otherwise miss. They answer different questions, though. Knowing which is which makes it easier to set them up so they help rather than clutter the screen.
- ESP draws markers on each player, on your screen. It is for finding the next player and seeing whether they are exposed.
- 3D radar draws labels and lines in the world around you. It tells you who a player is, what they carry and how far away they are, and where the grenades are.
- 2D radar is an overhead radar drawn in the game. It shows everything around you, in every direction at once.
ESP: players on your screen
ESP marks the players near you wherever they are, including behind walls. Each one can be drawn as a box or a full skeleton, with a snapline pointing to them and their distance beside it.
The settings that matter most in a fight are the ones that tell players apart:
- Team identification keeps teammates from looking like targets.
- Visibility check shows which players are exposed, so a player in the open stands out from one behind cover.
- Shield detection marks players carrying a shield.
3D radar: who, what and how far
The 3D radar also draws in the world around you, but it carries more about each player: their name, the weapon they have equipped and their distance, with 2D or 3D boxes, skeletons and directional lines.
It tracks grenades too: where each one is, how close it is and a line to follow it. You choose whether teammates are shown, how far out the display reaches and how large its text is, so the labels stay legible at your resolution.
2D radar: the view from above
The 2D radar is an overhead radar drawn directly in the game. It shows the players and grenades around you in every direction, with each player’s armour and weapon, friendlies marked apart from everyone else and bot / AI detection to pick out players the game controls.
It fits your screen rather than the other way round. Set its size, its range and its window, resize its markers, add a centre dot or a crosshair, show your field of view on it, or move it to the middle of the screen.
Keeping it readable
More information is not always more useful. A screen full of boxes is harder to read than the game itself, and every group has filters for that:
- Visible only limits ESP to the players you can see.
- Distance filtering and a shorter range hide players too far away to matter yet.
- Enemy filtering leaves teammates off the display.
A sensible place to start is enemies only, at a short range, widening it as you get used to reading it. Save the result as a profile, and switch to another setup with a key when the mode changes.
Which builds include them
Each game page lists exactly what its build includes. COD ESP and 2D and 3D radar go through every feature in each group, game by game, and the features page compares the builds.
No setting takes the risk away: any account that uses third-party software can be banned.
Questions
Should I use ESP or a radar?
Most players use both, for different moments. ESP is for the fight in front of you, where you need to see who is exposed. A radar is for awareness, where you need to know what is around you in every direction. Turn on the one that answers the question you keep asking mid-match, then add the other.
What does bot detection do on the 2D radar?
It picks out bots and other players the game controls, so you can tell them apart from real players at a glance.