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COD ESP

ESP marks every player near you on your screen, including the ones behind walls: a box or a skeleton, a line pointing to them and how far away they are. It is what most players mean by a wallhack.

What it shows

Each player is drawn as a box or a full skeleton, with their distance beside them and an optional snapline from your screen to them. Team identification sets teammates apart from enemies, and shield detection marks players carrying a shield before you commit to a fight.

The visibility check tells you which players are exposed. A player in the open is drawn differently from one behind cover, so you can see who you could shoot right now.

What the filters change

With visible only on, ESP becomes a callout for the players you could hit at this moment. With it off, it is a picture of everyone near you, cover or not. Distance filtering decides how far that picture reaches.

Which one you want depends on the game. A wide view helps you plan on a big map; a narrow one keeps a small map readable in the middle of a fight.

Where ESP stops and radar starts

ESP is about the players in front of you. Names, weapons and grenades drawn in the world belong to the 3D radar, and the view from above to the 2D radar. Most players run ESP with one of the two.

Every ESP feature

What each one does. A note marks any feature that is not in every build.

Player ESP
Boxes, skeletons, names and distance on every player near you.
Team identification
Teammates and enemies are drawn in different colours.
Skeleton ESP
Draws each player’s skeleton, so you can read their stance and where they are facing.
Visibility check
Shows which targets are exposed.
Player boxes
A box around each player, so you can spot them at a glance.
Snaplines
Lines that point you to the players around you.
Distance display
Shows how far away each player is.
Shield detection
Marks players carrying a shield.
Visible only
Shows only players in your line of sight, to cut clutter.
Distance filtering
Hide players beyond a range you set.

ESP in game

The settings as they appear in the CODCheats in-game menu.

Warzone in game with CODCheats running: health bars and distance markers over two enemy players, a skeleton and corner box on a third, and the aimbot FOV circle around the crosshair.
ESP and the aimbot FOV circle in Warzone. Player names are blurred.
The CODCheats ESP menu: Enable ESP, Show Team, Hide Invisible, Render Distance 500, Show Box, Box Type Corner, colours for visible and hidden players, and Show Skeleton.
ESP settings: boxes, skeletons, render distance and colours for visible and hidden players.

Captured in Warzone. The menu is the same in every build.

ESP by game

Each build’s ESP, with its status today.

ESP questions

Is ESP the same as a wallhack?

In practice, yes. Wallhack is the older name for seeing players through walls. ESP, short for extra-sensory perception, is the name most cheat software uses now, and it usually covers more than outlines, such as distance and whether a player is exposed.

What is shield detection?

It marks players carrying a shield, so you know before you engage that shots from the front may be blocked.

Can my Call of Duty account be banned?

Yes. Third-party software breaks Activision’s terms of service, and any account that uses it can be suspended or banned. No provider can promise otherwise, and we will not. Only use an account you are prepared to lose.

Guides

All guides

Pick your game

One plan covers every build. Each game page has its full feature list, status and requirements.

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