COD ESP
ESP marks every player near you on your screen, including the ones behind walls: a box or a skeleton, a line pointing to them and how far away they are. It is what most players mean by a wallhack.
What it shows
Each player is drawn as a box or a full skeleton, with their distance beside them and an optional snapline from your screen to them. Team identification sets teammates apart from enemies, and shield detection marks players carrying a shield before you commit to a fight.
The visibility check tells you which players are exposed. A player in the open is drawn differently from one behind cover, so you can see who you could shoot right now.
What the filters change
With visible only on, ESP becomes a callout for the players you could hit at this moment. With it off, it is a picture of everyone near you, cover or not. Distance filtering decides how far that picture reaches.
Which one you want depends on the game. A wide view helps you plan on a big map; a narrow one keeps a small map readable in the middle of a fight.
Where ESP stops and radar starts
ESP is about the players in front of you. Names, weapons and grenades drawn in the world belong to the 3D radar, and the view from above to the 2D radar. Most players run ESP with one of the two.
Every ESP feature
What each one does. A note marks any feature that is not in every build.
- Player ESP
- Boxes, skeletons, names and distance on every player near you.
- Team identification
- Teammates and enemies are drawn in different colours.
- Skeleton ESP
- Draws each player’s skeleton, so you can read their stance and where they are facing.
- Visibility check
- Shows which targets are exposed.
- Player boxes
- A box around each player, so you can spot them at a glance.
- Snaplines
- Lines that point you to the players around you.
- Distance display
- Shows how far away each player is.
- Shield detection
- Marks players carrying a shield.
- Visible only
- Shows only players in your line of sight, to cut clutter.
- Distance filtering
- Hide players beyond a range you set.
ESP in game
The settings as they appear in the CODCheats in-game menu.
Captured in Warzone. The menu is the same in every build.
ESP by game
Each build’s ESP, with its status today.
- Status: Updating
All 10 ESP features
On a Battle Royale map most threats are off your screen, so the Warzone build pairs ESP with grenade tracking and the 2D radar. ESP range sets how far out it draws.
Warzone cheats: features, plans and requirements - Status: Updating
All 10 ESP features
Small multiplayer maps fill the screen quickly. Filter ESP to visible players and it stays readable in the middle of a fight.
Black Ops 7 cheats: features, plans and requirements - Status: Updating
All 10 ESP features
The full ESP group ships with the build on launch day, 23 October 2026.
Modern Warfare 4 cheats: features, plans and requirements
ESP questions
Is ESP the same as a wallhack?
In practice, yes. Wallhack is the older name for seeing players through walls. ESP, short for extra-sensory perception, is the name most cheat software uses now, and it usually covers more than outlines, such as distance and whether a player is exposed.
What is shield detection?
It marks players carrying a shield, so you know before you engage that shots from the front may be blocked.
Can my Call of Duty account be banned?
Yes. Third-party software breaks Activision’s terms of service, and any account that uses it can be suspended or banned. No provider can promise otherwise, and we will not. Only use an account you are prepared to lose.
Guides
- Warzone settings: a Battle Royale profile and a Resurgence profile
- ESP, 3D radar and 2D radar: what each one shows
Other features
- Aimbot What the aimbot does, how it picks a target and the settings that shape it.
- Triggerbot When the triggerbot fires, what it fires at and why it works on a hold key.
- Radar The 3D radar’s labels, the 2D radar’s overhead view and how to fit both to your screen.
Pick your game
One plan covers every build. Each game page has its full feature list, status and requirements.