Warzone settings: a Battle Royale profile and a Resurgence profile
How to set up the Warzone build's aimbot, ESP and radar, what to change between a Battle Royale profile and a Resurgence profile, and what to keep the same.
By the CODCheats team Published
Warzone has two modes that play differently, and one setup rarely suits both. Battle Royale is a large map where fights often start at long range and threats come from every direction. Resurgence is a smaller map where you redeploy while a squadmate is alive, so fights come sooner, closer and more often.
The Warzone build saves its settings as profiles and switches between them with a hotkey. The usual approach is one profile for each mode. This guide covers what to change between them and why. The right values depend on your resolution, your sensitivity and how you play, so treat each point as a direction to move in, not a number to copy.
Battle Royale: see further, aim steadier
Let the overlays reach further. On a large map the squad that matters is often still out of sight. Give ESP a longer range and lighter distance filtering, and widen the 2D radar’s range so it shows what is coming before it reaches your screen.
Use the radar’s armour information. In Battle Royale a player’s armour decides how long a fight takes. The 2D radar shows it for every player around you, which tells you which fight to take and which to leave.
Turn on grenade tracking. With players coming from every side, a grenade from off-screen is a common way to lose a fight you never saw. Grenade ESP and the radar’s grenade tracking show where each one is.
Keep the aimbot’s FOV small and its movement steady. At range a target fills little of the screen. A small FOV acts only on the player you are already aiming at, and heavier smoothing keeps the pull steady over a long distance. Set the maximum distance to the range you actually want to fight at, and leave advanced prediction on for players who are moving.
Leave the visibility check on, so the aimbot does not reach for a player behind cover across the map.
Resurgence: less on screen, faster aim
Cut the range back. A smaller map packs more players into the same space, and a long ESP range fills the screen with players you cannot reach. A shorter range, tighter distance filtering and a smaller radar range keep it readable.
Try visible only. In close fights the question is who you can shoot now. With visible only on, ESP marks those players and leaves out the rest.
Let the aim move faster. Fights are closer and you switch targets more often, so lighter smoothing and close-range assist suit Resurgence better than the Battle Royale setup. Nearest bone helps when players are half behind cover at short range.
Consider the triggerbot. At close range the delay between your crosshair arriving and your click is a bigger share of the fight. The triggerbot takes the shot once your crosshair is on target, and only while you hold its key.
Keep these the same in both
- Your keys. Use the same aim and trigger keys in both profiles, so switching mode never changes what your hands do.
- Team identification and enemy filtering. Squadmates should never look like targets, in either mode.
Switching and adjusting
Bind one hotkey to each profile and switch between matches, not in the middle of a fight. When you adjust a profile, change one setting at a time and give it a few matches, so you know which change made the difference.
Check the Warzone build’s status before you load in after a game update, and remember that no setting changes the risk: any account that uses third-party software can be banned.
Questions
Can I use one profile for Battle Royale and Resurgence?
You can, but you will be tuning it for one mode and putting up with it in the other. The two modes are fought at different ranges, and range is what most of these settings are about. Two profiles and a hotkey cost nothing.
What should I change first in a new profile?
Range. ESP range, distance filtering and the radar's range decide how busy your screen is, and a crowded screen is the most common reason a setup feels wrong. Get that right before you touch the aimbot.